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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Sabriz Adoudel
Mission BLITZ
1654
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Posted - 2014.01.05 22:27:00 -
[1] - Quote
Trusumi wrote:+1 for Mobile Salvage Unit... or Creating a T2 Mobile Tractor Unit that can also salvage
Yeah I saw that thread and liked it. The issue would be that it would increase income for ratting/mission bots - they currently cannot use more than one MTU productively which limits the looting they can do; add a MTU that destroys the wrecks after looting them (which is part of what salvaging does) and they could drop 2 or more of them and loot the entirity of missions fast.
Other ideas:
- Mobile logisitcs unit. Provides remote repair to ships that are green, blue or purple to the owner of the unit. To prevent it being metagame-warping in PVP, the MLU needs to acquire a lock on your ship, then does not start repairing for 30 seconds, and if your ship takes damage, it loses its lock on you.
The intention is that this provides a way for small shield gangs to repair armor damage between fights, or for armor buffer tank gangs to repair armor and shields between fights in hostile space, whether or not they have a proper logistics ship with them.
Goal cost: 70m ISK
- Decoy unit. Can be named misleadingly and will appear as the false name on D-scan and overview, but it looks like a structure in space and comes up on scans properly. (Example: You could name the Decoy Unit "Sabriz Adoudel's Mackinaw" and put it in Balle Asteroid Belt 7-2. A person in belt 7-1 that D-Scans at a 1.5 AU range will see a result named "Sabriz Adoudel's Mackinaw", type "Mackinaw". Warp to 7-2 belt and you will still see that 'Mackinaw' on your overview, but it will clearly look like a structure if you look at it or hit 'Show Info'. Someone that scans it down with scanner probes will not see it as having the signature of a ship.)
Other uses: Set these up off-grid from a 0.5 asteroid belt, and name them "James 315", type "Catalyst" and watch vigilant miners panic. Or, make it look like you are running missions with an ally in an ECM boat.
Goal cost: 150m ISK (safety and messing with intel comes at a price). https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |

Sabriz Adoudel
Mission BLITZ
1864
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Posted - 2014.01.29 01:47:00 -
[2] - Quote
Highsec Encounter Surveilance System
Cost - Cheap and reusable (Mobile Tractor Unit or similar) Area of effect - Localised (only affects ships on grid) Setup time - 45 seconds. While it is being set up, it has paper thin EHP and it is completely legal to shoot one belonging to another player. Scoop time - Takes 20 seconds to scoop, during which the scooping ship is immobile. Special - Has no effect outside high security space. Cannot be used in deadspace areas that do not allow battlecruisers (to prevent it being used to kill newbies in rookie systems). Effect - Hacks into CONCORD's bounty payment system. CONCORD will pay 15% more than usual in bounties (not in ISK but in some form of legitimately useful LP), but, upon anyone killing a rat in the area, they will become suspect for as long as both they and the HESS remains on grid.
Use: An option that increases both risk and reward for missioners. Also can be deployed if you scan down a missioner that you suspect of being totally AFK - if they are not they will kill your HESS and get back to missioning, if they are AFK, they will go suspect on killing a rat after the 45 second setup time. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. EVE's golden rule: Never trust anyone in-game unless you are sleeping with them in real life. Even then, they may only be screwing you to screw you. |

Sabriz Adoudel
Mission BLITZ
1864
|
Posted - 2014.01.29 01:50:00 -
[3] - Quote
Arielynn wrote:Read through the first 15 pages and didn't see this suggested. I appologize if it has been to the originator. What about a EXPLORATION DECOY generator? This would creat a random exploration site effect, which would be fake, where you could lure in unsuspecting explorers giving you a chance to set them up for some pirating. This causes them to be a bit more cautious and gives players a chance to get they YARR on. 
Oh I love this one. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. EVE's golden rule: Never trust anyone in-game unless you are sleeping with them in real life. Even then, they may only be screwing you to screw you. |

Sabriz Adoudel
Mission BLITZ
2224
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Posted - 2014.03.11 03:28:00 -
[4] - Quote
I know the Mobile Mining Depot was a joke, but I could honestly see it working.
1HP so it dies if either a player or a rat sneezes at it, takes 60 seconds to get the ore out of it, and in highsec, removing ore from it makes you suspect flagged so lots of freighters get blown up. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |

Sabriz Adoudel
Mission BLITZ
2494
|
Posted - 2014.04.09 02:26:00 -
[5] - Quote
Woeste Veegmachine wrote:Something really simple; a small mobile drone maintenance bay. to dock up in and repair armor / hull for paste. Maybe have it use capacitor to increase shield regen inside.
The drones inside this hangar should still count as being controlled - they are just having maintenance. Though it should probally only be able to handle light, medium and heavies. (An extra large version for fighters perhaps?)
Oh this is an excellent idea. Paper thin EHP so it can't be used in combat.
https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
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